The Daycheck habit tracking application is a mobile application designed to give some order in all the chaos of the day. 


Recently, building good habits—or breaking bad habits—has become a popular idea for creating a happier, healthier life. Completing many small behaviors can be more effective than throwing yourself into large commitments that are less likely to stick.

In addition to this idea, research shows that habits are more likely to last when you have someone else keeping you accountable. Daycheck seeks to fill this gap in ordinary habit-tracking concepts. It can organize all the habits of your daily life, give you statistics on your progress, and allow you to share habits between users in order to boost productivity. 

Problem Statement

People do not stick with habit-tracking applications long-term. Why? They generally focus on tracking habits. Technically, this hits the goal they set out to achieve, but users need more than a tool to view habits. 

The only tactic that reliably works for people is to have someone else complete the habit with them. Building or quitting habits, it doesn’t matter. To have someone keep you accountable acts as a natural motivator. 

Project Goals

The goal of this interface is to allow users to easily track, manage, and visualize their progress. Users should be able to grow new, healthy habits and cut out the old, unhealthy ones. To get this done I have made a buddy system. Your friends will be able to see the habits you completed for the day, send you reminders to complete habits, and create shared habits that can be completed together.

Seeing a community of people going through the same troubles as you will be very beneficial during times when you need to be held accountable. Users can also view a leaderboard to promote friendly competition. 

Habits are completely customizable: time of day, frequency, habit groups, and reminders allow users to have full control over their habit schedule. Also, there are cosmetic rewards for the number of habits completed to encourage frequent and reoccurring use of the app. 

Roles & Responsibilities

I made this project from conception to prototype. My task was to recreate a popular application concept, carry out a competitive analysis to determine necessary features, use UX principles to understand how to best improve on existing applications, and create a comprehensive prototype showcasing my solution. User surveys were carried out to determine the quality and execution of the designs. 

UX Design Process

The dashboard is simple and allows users to scroll through habits based on grouping: exercise, mind, life, and health. They can swipe the module at the top to view different days, and tap habits to complete it. Completed habits can also be refreshed if a tap was accidentally made. 

The onboarding guides users through creating their first habit or users can add a habit automatically through pre-made templates. Statistics show users the progress they have made and cosmetic awards are given when a given amount of habits are reached. 

As stated above, group habits can be made between users and habit reminders can be sent from friends to keep users accountable.


User Research

Accountability is the number one factor in sticking to your habits. People can try other habit-tracking apps but nothing keeps them invested. In a sense, those apps become glorified checklists or gamified experiences. From my research, I concluded that a support system would be the most effective way to keep people interested and dedicated to their long-term development. 


User Description

This app can be used by busy students, house moms/dads, or anyone who wants a little more structure in their lives. Users who want everything in one place, and a way to keep them accountable, will benefit greatly from using this app.


User Testing

I learned a lot from user testing my application. The primary takeaways were that users needed a way to choose from pre-made habits to avoid the long process of creating one from scratch. Additionally, I added a way to share habits between users. The messaged-based habit reminders were well-received, but post-testing questions revealed that sharing habits would be entirely more effective for users. 


This was my first end-to-end design process for an application. It opened my eyes to the possibilities of this field and how I could benefit different industries with this approach to design. It also showed me the importance of design iteration, research, and user testing.

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