AR Gallery Application
Project Overview
Duration
2021 – Semester 2 (sophomore)
Company
None: School Project [Final]
Role
UX Designer
Project Goal
Use Unity to create a user-friendly, interactable AR application.
Project Summary
Assigned to create an immersive AR experience with images, text, and audio. My AR application brought large, panoramic art pieces into the hands of the user. I wanted users to feel immersed in the art and historical context that came along with each piece.
Project Challenge
The challenge came when you start to consider the sheer size of these paintings. I had to figure out a way to display these massive pieces and all their historical elements in one application.
Full-size panoramic of Qingming Festival painting.
Solution
I figured out a way to display these massive pieces and all their historical elements in one application. When the user views a piece, the AR screen grows double its original size. This way, the user is easily, and comfortably, able to digest the artwork at whatever speed they like. Allowing the user to scroll horizontally through the panorama made digesting these large pieces much more interesting and personal.
The interest points scattered throughout the panoramas serve as historical gateways into the paintings. As the user scrolls through the artwork, they simply click on the interest point to gain insight into the creative process and historical context of the panorama.
I also added voice recordings for the text to increase accessibility.
Results
The response to this user experience was positive. People were very interested in seeing these pieces in their space and learning about them as they scrolled. Overall, I felt like this user experience did a great job of showcasing these panoramas and their history together, while also creating something new, convenient, and exciting for users to experience.